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Lotro Gold>>News2009 >> The LOTRO: Conjunction Guide
The LOTRO: Conjunction Guide

4 Members: Once again you can do all of the same color for a devastating effect, such as Green-Green-Green-Green (Call to Arms) for a huge morale boost and buff. Two pairs can also be matched to get something that would be stronger than just two of the two member conjunctions. Yellow-Yellow-Blue-Blue results in Deadly Whispers (DoT and Power boost) which is better than just a Yellow-Yellow and Blue-Blue combined. The third option is one of each color in which it is especially important that everyone know their specific color and turn. Red-Green-Yellow-Blue (Ents Stand) does it all.

5 Members: Conjunctions get more devastating at this point as AoE effects are available. You can perform a full house (three of a kind and then a pair), four of a kind with an extra, or even stranger assortments of multiple colors such as Red-Green-Yellow-Blue-Red: Entish Justice.

6 Members: The maximum number of people that can be in a fellowship and the most possible combinations.
3 Pairs
2 Three of a Kinds
1 Four of a Kind, 1 Pair.
1 Five of a Kind, 1 Add.
6 of Kind.
Or just circle the wheel.

III. How to Initiate Conjunctions
One of the primary roles of the Burglar class in LOTRO is to set initiate conjunctions. Groups without burglars may perform conjunctions as well, but theirs will be less frequent.

Burglars can set up conjunctions as early as level 12 with the skill "Exploit Opening" which is on a 5 minute cooldown. At level 28 they gain an additional conjunction starter called "Trip" which must be used from stealth and is also on a separate 5 minute cooldown. Burglars may also use items called marbles to set up a conjunction, they are on a 10 minute cooldown. Finally the legendary trait "Exposed Throat" will open up a conjunction. "Exposed Throat" is gained after acquiring the "Legendary Book: The Experts Guide To Dirty Fighting" and then 8 pages scattered around the world, Angmar, Misty Mountains, and the Trollshaws.

Some skills do not guarantee a conjunction, but support the induction of one meaning there is a chance for a conjunction to occur. Some of these skills are:

Counter Defense: Negates block/parry/evade on mob.
Riddle: While a mob is in the 'Riddled' state they are still open to a induction.
Startling Twist: Again while in the stunned state the mobs block/parry/evade is disabled.
Stun Dust: Stuns the mob opening it up for a conjunction.

The probability of beginning a conjunction is affected by your fellowship's level relative to the monster's level.

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[Source:Original] [Author:Admin] [Date:09-01-07] [Hot:]

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