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Lotro Gold>>News2009 >> The Lord of the Rings Online: Shadows of Angmar
The Lord of the Rings Online: Shadows of Angmar

When you go to the trainer, you can pretty easily figure out what new things you can train in, seeing as how the new stuff is in color and the stuff you can\'t train in is grayed out. The skills will be split up too, so that way you can tell what kind of function they\'ll play for your character during the game. There are so many skills that passive and use based skills have separate tabs, it makes it seem worth it whenever you go get that level or two with all the skills that can open up.

The classes in this game aren\'t your standards, which is nice, and makes you look at the game differently at first. Some of them aren\'t as straightforward as you\'d think. You\'d probably think the wizard like guy would be the nuker right? Wrong, that goes to the archer. Middle Earth is a strange world indeed.

You\'ll be able to figure out what the roles of the classes are pretty fast though, and probably from the get go. With two of the classes called "defender" and "champion", you\'ll be able to figure out the rest once you realize the archer is the nuker. It\'s rather interesting to know that a guy with a lute is your main buffer and healer.

Now I know I was tearing into the graphics of the game earlier on, but it\'s true. Things look nice at a distance, but just not that grand up close. The game does go for a realistic detailed look, and most of the time it just didn\'t work for me. Some, aka most, of the things I ran into were just too blocky to make it work. Hey, maybe a graphics engine that hasn\'t failed two previous games. Now I can\'t honestly tell you if it is the exact same engine or not, but based on how it looks and feels compared to Dungeons and Dragons Online, I\'d make a bet that it didn\'t change much or at all on its way here.

My biggest complaint on the engine though is that it still can\'t do the inside of buildings. That\'s right, buildings are instanced, that\'s a clear cut sign of old in my book. It isn\'t hard to do the inside of a building, what it means is that you may, just may, have to actually plan out cities and areas a bit more and better. Heck, even going from room \'a\' to room \'b\' in some buildings is instanced yet again. Come on guys, just... come on.

At points the graphics will seem good, and there are lots of screenshots where the graphics do look good, but those images generally contain other players or monsters that have a higher level of detail to them than your average monsters. I will admit though that I did find the water particularly appealing. That\'s right, one of my favorite moments in this game was staring at water, and swimming in it. Swimming was oddly enough one of the best animations I saw in the entire game, it was done very well. I just wish I could have gone under the water, which would have made it that much more enjoyable. To be able to truly swim, that\'s all I wanted once I saw that water.

[Source:Original] [Author:Admin] [Date:09-02-20] [Hot:]

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